50 Creative Ways to Use ClassVR in the classroom
Our free guide is designed to provide practical and inspiring examples of how schools all over the world are using ClassVR as a teaching tool in the classroom. Find out about how students of all ages have explored a wide range of content, from 360-degree images and videos to explorable scenes and tangible 3D augmented reality models, all of these resources available in ClassVR are used as pedagogical stimuli across the curriculum.
Download Guide HERE
10 ways Virtual Reality can be used in the classroom
ClassVR has collected just a few of their favourite ideas for bringing virtual and augmented reality into the classroom, based on what teachers in their schools, colleges and universities are achieving with their students and put them into this booklet.
Download Booklet HERE
Research in the use of Virtual Reality learning
This document has been written to explore current research into the use of virtual and augmented reality within the sphere of learning.
Download Research document HERE
Emmanuel College Case Study
Emmanuel College in Queensland researched several VR solutions and ClassVR stood out as the best fit for the school’s current needs. This study details why they are using VR in their school.